Game-ready fire hydrant prop modeled in Maya, textured in Substance 3D Painter, and presented in Unreal Engine. I focused on clean topology, UV layout, PBR texturing, material definition, and presentation lighting. I also worked on real-time lighting, presentation, and turntable rendering.
Software: Maya 2026 | Substance 3D Painter | Unreal Engine 5
360° Turntable – Unreal Engine